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osu-lazer/osu.Game/Graphics/Containers/ParallaxContainer.cs
2016-12-06 19:07:15 +09:00

55 lines
1.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Transformations;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
private Container content;
private InputManager input;
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(UserInputManager input)
{
this.input = input;
}
bool firstUpdate = true;
protected override void Update()
{
base.Update();
content.MoveTo((ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
firstUpdate = false;
}
}
}