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mirror of https://github.com/ppy/osu.git synced 2024-11-07 13:47:33 +08:00
osu-lazer/osu.Game
Dean Herbert 8bf3902cbd
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
..
Beatmaps Clearer slider Velocity and TickDistance calculations. 2017-02-15 18:55:49 +01:00
Configuration Visually disable options which aren't yet wired up. 2017-02-14 00:36:50 +09:00
Database Remove unnecessary methods and local variables. 2017-02-13 18:30:51 +09:00
Graphics Combine triangle system implementations. 2017-02-15 20:39:10 +09:00
Input Update and standardise license headers. 2017-02-07 14:27:41 +09:00
IPC Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Modes Add the concept of nested DrawableHitObjects. 2017-02-16 17:02:36 +09:00
Online Update framework. 2017-02-13 17:46:50 +09:00
Overlays Replace all usage of SpriteText with OsuSpriteText. 2017-02-15 21:37:43 +09:00
Properties Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Screens Replace all usage of SpriteText with OsuSpriteText. 2017-02-15 21:37:43 +09:00
Users Update and standardise license headers. 2017-02-07 14:27:41 +09:00
osu.Game.csproj Don't use osu! mode parser for other game modes for now (convert still works). 2017-02-15 12:36:47 +09:00
OsuGame.cs Display Important/Error logging in notifications for now. 2017-02-15 12:37:57 +09:00
OsuGameBase.cs Add CJK support via font Noto Medium. 2017-02-09 10:35:25 +09:00
packages.config Add/update license headers. 2017-02-14 18:17:35 +09:00