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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/TeamDisplay.cs

141 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
{
internal class TeamDisplay : MultiplayerRoomComposite
{
private readonly MultiplayerRoomUser user;
private Drawable box;
private Sample sampleTeamSwap;
[Resolved]
private OsuColour colours { get; set; }
private OsuClickableContainer clickableContent;
public TeamDisplay(MultiplayerRoomUser user)
{
this.user = user;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Margin = new MarginPadding { Horizontal = 3 };
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
InternalChild = clickableContent = new OsuClickableContainer
{
Width = 15,
Alpha = 0,
Scale = new Vector2(0, 1),
RelativeSizeAxes = Axes.Y,
Child = box = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
Scale = new Vector2(0, 1),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
if (Client.LocalUser?.Equals(user) == true)
{
clickableContent.Action = changeTeam;
clickableContent.TooltipText = "Change team";
}
sampleTeamSwap = audio.Samples.Get(@"Multiplayer/team-swap");
}
private void changeTeam()
{
Client.SendMatchRequest(new ChangeTeamRequest
{
TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
}).FireAndForget();
}
public int? DisplayedTeam { get; private set; }
protected override void OnRoomUpdated()
{
base.OnRoomUpdated();
// we don't have a way of knowing when an individual user's state has updated, so just handle on RoomUpdated for now.
var userRoomState = Room?.Users.FirstOrDefault(u => u.Equals(user))?.MatchState;
const double duration = 400;
int? newTeam = (userRoomState as TeamVersusUserState)?.TeamID;
if (newTeam == DisplayedTeam)
return;
// only play the sample if an already valid team changes to another valid team.
// this avoids playing a sound for each user if the match type is changed to/from a team mode.
if (newTeam != null && DisplayedTeam != null)
sampleTeamSwap?.Play();
DisplayedTeam = newTeam;
if (DisplayedTeam != null)
{
box.FadeColour(getColourForTeam(DisplayedTeam.Value), duration, Easing.OutQuint);
box.ScaleTo(new Vector2(box.Scale.X < 0 ? 1 : -1, 1), duration, Easing.OutQuint);
clickableContent.ScaleTo(Vector2.One, duration, Easing.OutQuint);
clickableContent.FadeIn(duration);
}
else
{
clickableContent.ScaleTo(new Vector2(0, 1), duration, Easing.OutQuint);
clickableContent.FadeOut(duration);
}
}
private ColourInfo getColourForTeam(int id)
{
switch (id)
{
default:
return colours.Red;
case 1:
return colours.Blue;
}
}
}
}