mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 02:12:56 +08:00
211 lines
7.8 KiB
C#
211 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.IO;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Database
|
|
{
|
|
/// <summary>
|
|
/// Handles migration of legacy user data from osu-stable.
|
|
/// </summary>
|
|
public partial class LegacyImportManager : Component
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private ScoreManager scores { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private OsuGame? game { get; set; }
|
|
|
|
[Resolved]
|
|
private IDialogOverlay dialogOverlay { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private RealmAccess realmAccess { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private GameHost gameHost { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private INotificationOverlay? notifications { get; set; }
|
|
|
|
private StableStorage? cachedStorage;
|
|
|
|
public bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
|
|
|
|
public void UpdateStorage(string stablePath) => cachedStorage = new StableStorage(stablePath, gameHost as DesktopGameHost);
|
|
|
|
/// <summary>
|
|
/// Checks whether a valid location to run a stable import from can be determined starting from the supplied <paramref name="directory"/>.
|
|
/// </summary>
|
|
/// <param name="directory">The directory to check for stable import eligibility.</param>
|
|
/// <param name="stableRoot">
|
|
/// If the return value is <see langword="true"/>,
|
|
/// this parameter will contain the <see cref="DirectoryInfo"/> to use as the root directory for importing.
|
|
/// </param>
|
|
public bool IsUsableForStableImport(DirectoryInfo? directory, [NotNullWhen(true)] out DirectoryInfo? stableRoot)
|
|
{
|
|
if (directory == null)
|
|
{
|
|
stableRoot = null;
|
|
return false;
|
|
}
|
|
|
|
// A full stable installation will have a configuration file present.
|
|
// This is the best case scenario, as it may contain a custom beatmap directory we need to traverse to.
|
|
if (directory.GetFiles(@"osu!.*.cfg").Any())
|
|
{
|
|
stableRoot = directory;
|
|
return true;
|
|
}
|
|
|
|
// The user may only have their songs or skins folders left.
|
|
// We still want to allow them to import based on this.
|
|
if (directory.GetDirectories(@"Songs").Any() || directory.GetDirectories(@"Skins").Any())
|
|
{
|
|
stableRoot = directory;
|
|
return true;
|
|
}
|
|
|
|
// The user may have traversed *inside* their songs or skins folders.
|
|
if (directory.Parent != null && (directory.Name == @"Songs" || directory.Name == @"Skins"))
|
|
{
|
|
stableRoot = directory.Parent;
|
|
return true;
|
|
}
|
|
|
|
stableRoot = null;
|
|
return false;
|
|
}
|
|
|
|
public bool CheckSongsFolderHardLinkAvailability()
|
|
{
|
|
var stableStorage = GetCurrentStableStorage();
|
|
|
|
if (stableStorage == null || gameHost is not DesktopGameHost desktopGameHost)
|
|
return false;
|
|
|
|
string testExistingPath = stableStorage.GetSongStorage().GetFullPath(string.Empty);
|
|
string testDestinationPath = desktopGameHost.Storage.GetFullPath(string.Empty);
|
|
|
|
return HardLinkHelper.CheckAvailability(testDestinationPath, testExistingPath);
|
|
}
|
|
|
|
public virtual async Task<int> GetImportCount(StableContent content, CancellationToken cancellationToken)
|
|
{
|
|
var stableStorage = GetCurrentStableStorage();
|
|
|
|
if (stableStorage == null)
|
|
return 0;
|
|
|
|
cancellationToken.ThrowIfCancellationRequested();
|
|
|
|
switch (content)
|
|
{
|
|
case StableContent.Beatmaps:
|
|
return await new LegacyBeatmapImporter(beatmaps).GetAvailableCount(stableStorage).ConfigureAwait(false);
|
|
|
|
case StableContent.Skins:
|
|
return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage).ConfigureAwait(false);
|
|
|
|
case StableContent.Collections:
|
|
return await new LegacyCollectionImporter(realmAccess).GetAvailableCount(stableStorage).ConfigureAwait(false);
|
|
|
|
case StableContent.Scores:
|
|
return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage).ConfigureAwait(false);
|
|
|
|
default:
|
|
throw new ArgumentException($"Only one {nameof(StableContent)} flag should be specified.");
|
|
}
|
|
}
|
|
|
|
public async Task ImportFromStableAsync(StableContent content, bool interactiveLocateIfNotFound = true)
|
|
{
|
|
var stableStorage = GetCurrentStableStorage();
|
|
|
|
if (stableStorage == null)
|
|
{
|
|
if (!interactiveLocateIfNotFound)
|
|
return;
|
|
|
|
var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
|
|
Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource)));
|
|
string stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
|
|
|
|
UpdateStorage(stablePath);
|
|
stableStorage = GetCurrentStableStorage();
|
|
}
|
|
|
|
if (stableStorage == null)
|
|
return;
|
|
|
|
var importTasks = new List<Task>();
|
|
|
|
Task beatmapImportTask = Task.CompletedTask;
|
|
if (content.HasFlag(StableContent.Beatmaps))
|
|
importTasks.Add(beatmapImportTask = new LegacyBeatmapImporter(beatmaps).ImportFromStableAsync(stableStorage));
|
|
|
|
if (content.HasFlag(StableContent.Skins))
|
|
importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage));
|
|
|
|
if (content.HasFlag(StableContent.Collections))
|
|
{
|
|
importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess)
|
|
{
|
|
// Other legacy importers import via model managers which handle the posting of notifications.
|
|
// Collections are an exception.
|
|
PostNotification = n => notifications?.Post(n)
|
|
}.ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
|
|
}
|
|
|
|
if (content.HasFlag(StableContent.Scores))
|
|
importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
|
|
|
|
await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
|
|
}
|
|
|
|
public StableStorage? GetCurrentStableStorage()
|
|
{
|
|
if (cachedStorage != null)
|
|
return cachedStorage;
|
|
|
|
var stableStorage = game?.GetStorageForStableInstall();
|
|
if (stableStorage != null)
|
|
return cachedStorage = stableStorage;
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum StableContent
|
|
{
|
|
Beatmaps = 1 << 0,
|
|
Scores = 1 << 1,
|
|
Skins = 1 << 2,
|
|
Collections = 1 << 3,
|
|
All = Beatmaps | Scores | Skins | Collections
|
|
}
|
|
}
|