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mirror of https://github.com/ppy/osu.git synced 2024-12-17 02:53:01 +08:00
osu-lazer/osu.Game/Beatmaps/Formats
Bartłomiej Dach c2dd2ad978
Clamp beat divisor to sane range when decoding
In my view this is a nice change, but do note that on its own it does
nothing to fix https://github.com/ppy/osu/issues/29492, because of
`BeatmapInfo` reference management foibles when opening the editor. See
also: https://github.com/ppy/osu/issues/20883#issuecomment-1288149271,
https://github.com/ppy/osu/pull/28473.
2024-08-20 13:52:29 +02:00
..
Decoder.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs Automated pass 2023-06-24 01:00:03 +09:00
JsonBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyBeatmapDecoder.cs Clamp beat divisor to sane range when decoding 2024-08-20 13:52:29 +02:00
LegacyBeatmapEncoder.cs Do not add extra sample control point after end of IHasRepeats objects 2024-07-02 09:13:07 +02:00
LegacyDecoder.cs Fix hit object coordinates being truncated to int values 2024-08-09 16:34:39 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyStoryboardDecoder.cs Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Parsing.cs Automated pass 2023-06-24 01:00:03 +09:00