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mirror of https://github.com/ppy/osu.git synced 2025-02-15 00:13:19 +08:00
osu-lazer/osu.Game/Tests
Bartłomiej Dach 898d5ce88b
Show selected submission failure messages even in solo
Previously, if a `SubmittingPlayer` instance deemed it okay to proceed
with gameplay despite submission failure, it would silently log all
errors and proceed, but the score would still not be submitted. This
feels a bit anti-user in the cases wherein something is genuinely wrong
with either the client or web, so things like token verification
failures or API failures are now shown as notifications to give the user
an indication that something went wrong at all.

Selected cases (non-user-playable mod, logged out, beatmap is not
online) are still logged silently because those are either known and
expected, or someone is messing with things.
2024-02-15 10:55:08 +01:00
..
Beatmaps ...in a safer way 2024-01-04 17:13:21 +09:00
Gameplay Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Show selected submission failure messages even in solo 2024-02-15 10:55:08 +01:00
CleanRunHeadlessGameHost.cs Update IPC usages 2024-01-18 19:45:36 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
PollingChatClient.cs Decouple notifications websocket handling from chat operations 2024-01-25 14:47:29 +01:00
TestChatClientConnector.cs Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
VisualTestRunner.cs Update IPC usages 2024-01-18 19:45:36 +09:00