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Components
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Compose
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Design
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GameplayTest
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Setup
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Timing
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Avoid need for implicit null casting
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2022-11-30 14:21:04 +09:00 |
Verify
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Rename method to be more in line with project naming
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2022-11-30 14:17:49 +09:00 |
BackgroundDimMenuItem.cs
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Limit editor background dim to 75% maximum
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2022-11-08 17:20:37 +09:00 |
BindableBeatDivisor.cs
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Add ability to use Shift +Number to set current beat divisor in editor
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2022-10-24 15:20:15 +09:00 |
BottomBar.cs
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ClipboardContent.cs
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Automated #nullable processing
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CreateNewDifficultyDialog.cs
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DeleteDifficultyConfirmationDialog.cs
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Editor.cs
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Fix multiple instances of last hitobject time being calculated incorrectly
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2022-12-01 18:04:06 +09:00 |
EditorBeatmap.cs
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EditorBeatmapSkin.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
EditorChangeHandler.cs
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EditorClipboard.cs
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Automated #nullable processing
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EditorClock.cs
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EditorLoader.cs
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EditorRoundedScreenSettings.cs
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EditorRoundedScreenSettingsSection.cs
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EditorScreen.cs
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EditorScreenMode.cs
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Automated #nullable processing
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EditorScreenWithTimeline.cs
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EditorSkinProvidingContainer.cs
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EditorState.cs
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Automated #nullable processing
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EditorTable.cs
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Rename method to be more in line with project naming
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HitAnimationsMenuItem.cs
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Automated #nullable processing
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IEditorChangeHandler.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
LegacyEditorBeatmapPatcher.cs
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Remove redundant diff processing
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2022-06-21 12:11:44 +09:00 |
PromptForSaveDialog.cs
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2022-11-27 00:00:27 +09:00 |
TransactionalCommitComponent.cs
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WaveformOpacityMenuItem.cs
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Automated #nullable processing
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