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56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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/// <summary>
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/// A simple generator which, for any object, if the hitobject has an end time
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/// it becomes a <see cref="HoldNote"/> or otherwise a <see cref="Note"/>.
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/// </summary>
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internal class PassThroughPatternGenerator : LegacyPatternGenerator
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{
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public PassThroughPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
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: base(random, hitObject, beatmap, previousPattern, totalColumns)
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{
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}
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public override IEnumerable<Pattern> Generate()
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{
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var positionData = HitObject as IHasXPosition;
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int column = GetColumn(positionData?.X ?? 0);
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var pattern = new Pattern();
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if (HitObject is IHasDuration endTimeData)
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{
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pattern.Add(new HoldNote
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{
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StartTime = HitObject.StartTime,
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Duration = endTimeData.Duration,
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Column = column,
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Samples = HitObject.Samples,
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NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
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});
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}
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else
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{
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pattern.Add(new Note
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{
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StartTime = HitObject.StartTime,
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Samples = HitObject.Samples,
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Column = column
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});
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}
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yield return pattern;
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}
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}
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}
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