mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 11:37:51 +08:00
166 lines
5.0 KiB
C#
166 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Tournament.Components;
|
|
using osu.Game.Tournament.Models;
|
|
using osu.Game.Tournament.Screens.MapPool;
|
|
|
|
namespace osu.Game.Tournament.Tests.Screens
|
|
{
|
|
public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
|
|
{
|
|
private MapPoolScreen screen;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Add(screen = new MapPoolScreen { Width = 0.7f });
|
|
}
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() => Ladder.SplitMapPoolByMods.Value = true);
|
|
|
|
[Test]
|
|
public void TestFewMaps()
|
|
{
|
|
AddStep("load few maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
addBeatmap();
|
|
});
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
|
|
assertTwoWide();
|
|
}
|
|
|
|
[Test]
|
|
public void TestJustEnoughMaps()
|
|
{
|
|
AddStep("load just enough maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 18; i++)
|
|
addBeatmap();
|
|
});
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
|
|
assertTwoWide();
|
|
}
|
|
|
|
[Test]
|
|
public void TestManyMaps()
|
|
{
|
|
AddStep("load many maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 19; i++)
|
|
addBeatmap();
|
|
});
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
|
|
assertThreeWide();
|
|
}
|
|
|
|
[Test]
|
|
public void TestJustEnoughMods()
|
|
{
|
|
AddStep("load many maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 11; i++)
|
|
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
|
|
});
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
|
|
assertTwoWide();
|
|
}
|
|
|
|
private void assertTwoWide() =>
|
|
AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
|
|
|
|
private void assertThreeWide() =>
|
|
AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
|
|
|
|
[Test]
|
|
public void TestManyMods()
|
|
{
|
|
AddStep("load many maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
|
|
});
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
|
|
assertThreeWide();
|
|
}
|
|
|
|
[Test]
|
|
public void TestSplitMapPoolByMods()
|
|
{
|
|
AddStep("load many maps", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
|
|
});
|
|
|
|
AddStep("disable splitting map pool by mods", () => Ladder.SplitMapPoolByMods.Value = false);
|
|
|
|
AddStep("reset match", () =>
|
|
{
|
|
Ladder.CurrentMatch.Value = new TournamentMatch();
|
|
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
|
});
|
|
}
|
|
|
|
private void addBeatmap(string mods = "NM")
|
|
{
|
|
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
|
|
{
|
|
Beatmap = CreateSampleBeatmap(),
|
|
Mods = mods
|
|
});
|
|
}
|
|
}
|
|
}
|