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58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Timing
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{
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public partial class TimingScreen : EditorScreenWithTimeline
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{
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[Cached]
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public readonly Bindable<ControlPointGroup> SelectedGroup = new Bindable<ControlPointGroup>();
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[Resolved]
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private EditorClock? editorClock { get; set; }
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public TimingScreen()
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: base(EditorScreenMode.Timing)
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{
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}
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protected override Drawable CreateMainContent() => new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 350),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new ControlPointList(),
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new ControlPointSettings(),
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},
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}
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (editorClock != null)
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{
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// When entering the timing screen, let's choose the closest valid timing point.
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// This will emulate the osu-stable behaviour where a metronome and timing information
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// are presented on entering the screen.
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var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);
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SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
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}
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}
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}
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}
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