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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
2022-01-16 17:53:37 +01:00
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DrawableBarLine.cs Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
DrawableDrumRoll.cs Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
DrawableDrumRollTick.cs Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
DrawableFlyingHit.cs Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
DrawableHit.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DrawableStrongNestedHit.cs Implement nested strong hit application 2020-12-20 16:26:39 +01:00
DrawableSwell.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DrawableSwellTick.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTaikoHitObject.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTaikoStrongableHitObject.cs Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00