mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 15:32:55 +08:00
93 lines
3.5 KiB
C#
93 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Layout;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Mods
|
|
{
|
|
public partial class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
|
|
{
|
|
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
|
|
|
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
|
{
|
|
MinValue = 0.5f,
|
|
MaxValue = 1.5f,
|
|
Precision = 0.1f
|
|
};
|
|
|
|
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
|
|
|
|
public override float DefaultFlashlightSize => 200;
|
|
|
|
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, Playfield);
|
|
|
|
protected TaikoPlayfield Playfield { get; private set; } = null!;
|
|
|
|
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
|
{
|
|
Playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
|
}
|
|
|
|
public partial class TaikoFlashlight : Flashlight
|
|
{
|
|
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
|
private readonly TaikoPlayfield taikoPlayfield;
|
|
|
|
public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
|
|
: base(modFlashlight)
|
|
{
|
|
this.taikoPlayfield = taikoPlayfield;
|
|
|
|
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
|
|
FlashlightSmoothness = 1.4f;
|
|
|
|
AddLayout(flashlightProperties);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the aspect ratio-adjusted size of the flashlight.
|
|
/// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments.
|
|
/// </summary>
|
|
/// <param name="size">
|
|
/// The size of the flashlight.
|
|
/// The value provided here should always come from <see cref="ModFlashlight{T}.Flashlight.GetSize"/>.
|
|
/// </param>
|
|
private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
|
|
{
|
|
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
|
|
}
|
|
|
|
protected override void UpdateFlashlightSize(float size)
|
|
{
|
|
this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION);
|
|
}
|
|
|
|
protected override string FragmentShader => "CircularFlashlight";
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!flashlightProperties.IsValid)
|
|
{
|
|
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
|
|
|
|
ClearTransforms(targetMember: nameof(FlashlightSize));
|
|
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
|
|
|
|
flashlightProperties.Validate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|