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osu-lazer/osu.Game/Storyboards/Drawables
Dean Herbert 5ea948aabe Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
..
DrawablesExtensions.cs Update framework 2019-08-21 13:29:50 +09:00
DrawableStoryboard.cs Allow storyboards to be widescreen if only a video element exists 2021-05-25 16:07:19 +09:00
DrawableStoryboardAnimation.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
DrawableStoryboardLayer.cs Bypass 640x480 coordinate space for video storyboard elements 2021-05-25 16:17:29 +09:00
DrawableStoryboardSample.cs Fix storyboard sample lifetimes not set if seeked past 2021-04-20 17:14:48 +09:00
DrawableStoryboardSprite.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
DrawableStoryboardVideo.cs Fix storyboard video playback when not starting at beginning of beatmap 2020-07-16 14:25:45 +09:00
IFlippable.cs Fix storyboard vectorscale and scale cross-pollution 2019-12-18 17:21:38 +09:00
IVectorScalable.cs Fix storyboard vectorscale and scale cross-pollution 2019-12-18 17:21:38 +09:00