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# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.Cursor
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{
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class OsuCursorContainer : CursorContainer
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new OpenTK.Vector2(1);
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ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
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return base.OnMouseUp(state, args);
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}
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class OsuCursor : Container
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{
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = textures.Get(@"Cursor/cursor")
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}
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};
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}
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}
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}
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}
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