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h1or4dme8
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osu-lazer
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osu-lazer
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osu.Game.Modes.Osu
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Objects
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Drawables
History
Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
..
Pieces
Don't handle input in triangle particle effect containers.
2016-12-15 22:58:19 +09:00
DrawableHitCircle.cs
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
DrawableOsuHitObject.cs
Wire up CircleSize to hitobjects.
2016-12-11 10:11:22 +01:00
DrawableSlider.cs
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
HitExplosion.cs
Update framework.
2016-12-10 14:37:00 +01:00