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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Match;
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namespace osu.Game.Screens.OnlinePlay
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{
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/// <summary>
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/// An <see cref="OnlinePlayComposite"/> with additional logic tracking the currently-selected <see cref="PlaylistItem"/> inside a <see cref="RoomSubScreen"/>.
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/// </summary>
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public class RoomSubScreenComposite : OnlinePlayComposite
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{
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[Resolved]
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private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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subScreenSelectedItem.BindValueChanged(_ => UpdateSelectedItem(), true);
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}
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protected override void UpdateSelectedItem()
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{
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if (RoomID.Value == null)
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{
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// If the room hasn't been created yet, fall-back to the base logic.
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base.UpdateSelectedItem();
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return;
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}
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SelectedItem.Value = subScreenSelectedItem.Value;
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}
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}
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}
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