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Backgrounds
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Fix switching storyboard mode not triggering a reload
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2021-06-07 17:32:04 +09:00 |
Edit
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Merge branch 'master' into editor-exit-stability
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2021-05-30 23:03:50 +02:00 |
Import
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
Menu
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Merge branch 'master' into editor-exit-stability
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2021-05-28 14:32:32 +09:00 |
OnlinePlay
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Change the way Score is initialised in Player to better lend to population of metadata
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2021-06-02 15:44:04 +09:00 |
Play
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Move empty window check to bar error meter
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2021-06-07 13:16:07 +02:00 |
Ranking
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Combine and move const closer to usage
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2021-05-19 18:09:46 +09:00 |
Select
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Only call OnBackButton() if the screen has finished loading
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2021-06-08 17:38:12 +09:00 |
Spectate
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Fix spectator crashing when converting mania replay frames
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2021-05-31 19:24:22 +09:00 |
BackgroundScreen.cs
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Fix potential cross-thread drawable mutation in IntroTriangles
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2021-03-08 13:30:07 +09:00 |
BackgroundScreenStack.cs
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IHandlePresentBeatmap.cs
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Remove explicit public definition
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2021-03-03 19:03:45 +09:00 |
IHasSubScreenStack.cs
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Add the ability for PerformFromMenuRunner to inspect nested screen stacks
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2021-02-19 17:58:04 +09:00 |
IOsuScreen.cs
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Only call OnBackButton() if the screen has finished loading
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2021-06-08 17:38:12 +09:00 |
Loader.cs
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Add original sprite and visualiser
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2020-06-02 21:06:41 +02:00 |
OsuScreen.cs
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
OsuScreenDependencies.cs
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OsuScreenStack.cs
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Simplify the way multiple subscreens handle their disable states via a custom stack
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2020-02-06 14:22:01 +09:00 |
ScorePresentType.cs
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
ScreenWhiteBox.cs
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Show a message when attempting to customisse a screen which doesn't support it
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2021-05-11 18:39:15 +09:00 |
StartupScreen.cs
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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2020-08-31 11:26:55 +02:00 |