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mirror of https://github.com/ppy/osu.git synced 2024-11-06 10:47:28 +08:00
osu-lazer/osu.Game/Screens
2021-03-08 13:31:09 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
OnlinePlay Merge branch 'master' into multiplayer-confirm-on-exit 2021-03-03 20:35:31 +09:00
Play Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
Ranking Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Select Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 19:40:38 +01:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00