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mirror of https://github.com/ppy/osu.git synced 2024-11-18 07:32:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests
2020-10-02 18:23:18 +09:00
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.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Editor Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Mods Seal the ruleset creation methods and let abstract method take their place 2020-04-23 13:27:12 +03:00
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
DrawableTaikoRulesetTestScene.cs Extract base taiko drawable ruleset scene 2020-09-26 20:36:38 +02:00
DrawableTestHit.cs Hide test hit directly in explosion scene 2020-09-26 17:26:26 +02:00
DrawableTestStrongHit.cs Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1 2020-09-01 17:19:46 +00:00
TaikoBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
TaikoDifficultyCalculatorTest.cs Adjust diffcalc test case to pass 2020-09-10 20:56:55 +02:00
TaikoLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
TestSceneFlyingHits.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
TestSceneHits.cs Fix tests specifying steps in their constructors 2020-10-02 18:23:18 +09:00
TestSceneSampleOutput.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneSwellJudgements.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
TestSceneTaikoHitObjectSamples.cs Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
TestSceneTaikoPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00