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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/Components
Bartłomiej Dach f3617eadad
Fix editing juice stream path sometimes changing its duration
I'm not *super* sure why this works, but it appears to, and my educated
guess as to why is that it counteracts the effects of a change in the SV
of the juice stream by artificially increasing or decreasing the
velocity when running the appropriate path conversions and expected
distance calculations. The actual SV change takes effect on the next
default application, which is triggered by the `Update()` call at the
end of the method.
2024-07-22 15:14:45 +02:00
..
EditablePath.cs Fix editing juice stream path sometimes changing its duration 2024-07-22 15:14:45 +02:00
FruitOutline.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
NestedOutlineContainer.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
PlacementEditablePath.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
ScrollingPath.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
SelectionEditablePath.cs Fix EditablePath.UpdateHitObjectFromPath() not automatically updating object 2024-07-22 14:50:25 +02:00
TimeSpanOutline.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
VertexPiece.cs Unify juice stream piece UX with osu! control point pieces 2024-07-22 13:30:15 +02:00
VertexState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00