mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Overlays.Settings;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// A skinnable element which uses a single texture backing.
|
|
/// </summary>
|
|
public class SkinnableSprite : SkinnableDrawable, ISkinnableDrawable
|
|
{
|
|
protected override bool ApplySizeRestrictionsToDefault => true;
|
|
|
|
[Resolved]
|
|
private TextureStore textures { get; set; }
|
|
|
|
[SettingSource("Sprite name", "The filename of the sprite", SettingControlType = typeof(SpriteSelectorControl))]
|
|
public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
|
|
|
|
[Resolved]
|
|
private ISkinSource source { get; set; }
|
|
|
|
public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
|
|
: base(new SpriteComponent(textureName), confineMode)
|
|
{
|
|
SpriteName.Value = textureName;
|
|
}
|
|
|
|
public SkinnableSprite()
|
|
: base(new SpriteComponent(string.Empty), ConfineMode.NoScaling)
|
|
{
|
|
RelativeSizeAxes = Axes.None;
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
SpriteName.BindValueChanged(name =>
|
|
{
|
|
((SpriteComponent)Component).LookupName = name.NewValue ?? string.Empty;
|
|
if (IsLoaded)
|
|
SkinChanged(CurrentSkin);
|
|
});
|
|
}
|
|
|
|
protected override Drawable CreateDefault(ISkinComponent component)
|
|
{
|
|
var texture = textures.Get(component.LookupName);
|
|
|
|
if (texture == null)
|
|
return new SpriteNotFound(component.LookupName);
|
|
|
|
return new Sprite { Texture = texture };
|
|
}
|
|
|
|
public bool UsesFixedAnchor { get; set; }
|
|
|
|
internal class SpriteComponent : ISkinComponent
|
|
{
|
|
public string LookupName { get; set; }
|
|
|
|
public SpriteComponent(string textureName)
|
|
{
|
|
LookupName = textureName;
|
|
}
|
|
}
|
|
|
|
public class SpriteSelectorControl : SettingsDropdown<string>
|
|
{
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// Round-about way of getting the user's skin to find available resources.
|
|
// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
|
|
// but that requires further thought.
|
|
var highestPrioritySkin = getHighestPriorityUserSkin(((SkinnableSprite)SettingSourceObject).source.AllSources) as Skin;
|
|
|
|
string[] availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
|
|
.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
|
|
|| f.Filename.EndsWith(".jpg", StringComparison.Ordinal))
|
|
.Select(f => f.Filename).Distinct()).ToArray();
|
|
|
|
if (availableFiles?.Length > 0)
|
|
Items = availableFiles;
|
|
|
|
static ISkin getHighestPriorityUserSkin(IEnumerable<ISkin> skins)
|
|
{
|
|
foreach (var skin in skins)
|
|
{
|
|
if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
|
|
return transformer.Skin;
|
|
|
|
if (isUserSkin(skin))
|
|
return skin;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Temporarily used to exclude undesirable ISkin implementations
|
|
static bool isUserSkin(ISkin skin)
|
|
=> skin.GetType() == typeof(DefaultSkin)
|
|
|| skin.GetType() == typeof(DefaultLegacySkin)
|
|
|| skin.GetType() == typeof(LegacySkin);
|
|
}
|
|
}
|
|
|
|
public class SpriteNotFound : CompositeDrawable
|
|
{
|
|
public SpriteNotFound(string lookup)
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new SpriteIcon
|
|
{
|
|
Size = new Vector2(50),
|
|
Icon = FontAwesome.Solid.QuestionCircle
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Position = new Vector2(25, 50),
|
|
Text = $"missing: {lookup}",
|
|
Origin = Anchor.TopCentre,
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|