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IApplicableFailOverride.cs
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Add reference to xmldoc
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2019-09-19 02:03:30 +09:00 |
IApplicableMod.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToDifficulty.cs
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Fix missing comments
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2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IApplicableToDrawableRuleset.cs
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Fix typo
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2019-03-20 11:22:34 +09:00 |
IApplicableToHealthProcessor.cs
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToHUD.cs
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Implement IApplicableToHUD
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2019-06-29 04:23:59 +03:00 |
IApplicableToPlayer.cs
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
IApplicableToScoreProcessor.cs
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Improve xmldoc slightly
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2019-05-02 14:03:58 +09:00 |
IApplicableToTrack.cs
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Allow mods to apply to track, not clock
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2019-12-09 17:44:45 +09:00 |
IMod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IUpdatableByPlayfield.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
Mod.cs
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Simplify string construction logic
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2020-03-23 15:20:56 +09:00 |
ModAutoplay.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModBlockFail.cs
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Newline required when xmldocs are involved
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2019-09-19 18:00:11 +09:00 |
ModCinema.cs
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Render video as a part of the storyboard
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2020-03-07 21:32:03 -08:00 |
ModDaycore.cs
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Update ModDaycore icon
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2020-01-14 21:23:09 +08:00 |
ModDifficultyAdjust.cs
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use N1 format instead of 0.#
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2020-03-22 22:54:21 -04:00 |
ModDoubleTime.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModEasy.cs
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use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust
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2020-03-22 18:50:09 -04:00 |
ModFlashlight.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModHidden.cs
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Fix spinners being considered the "first object" for increased visibility in hidden
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2020-04-16 14:11:38 +09:00 |
ModNightcore.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNoFail.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
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Fix perfect mod failure cases
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2020-03-02 13:25:56 +09:00 |
ModRandom.cs
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
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use two decimal points for ModRateAdjust format
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2020-03-22 23:08:00 -04:00 |
ModRelax.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModTimeRamp.cs
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use N2 for ModTimeRamp, add x text
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2020-03-23 12:54:08 -04:00 |
ModType.cs
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Move TouchDevice mod to new "system" category
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2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
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Make wind down max value 200%
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2020-01-29 15:34:36 +09:00 |
ModWindUp.cs
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allow setting initial rate instead of reversing
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2020-01-27 07:56:18 +08:00 |
MultiMod.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |