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osu-lazer/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Naxesss bb9cbd3e66 Undo disposal of Stream for use in mocking
Because the Stream object is accessed when the mocked object calls `GetStream`, we cannot close it here.

The resource should be released upon teardown anyway.
2021-10-12 00:35:58 +02:00

118 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ManagedBass;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Audio;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckTooShortAudioFilesTest
{
private CheckTooShortAudioFiles check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckTooShortAudioFiles();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.wav",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
}
}
};
// 0 = No output device. This still allows decoding.
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
throw new AudioException("Could not initialize Bass.");
}
[Test]
public void TestDifferentExtension()
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
beatmap.BeatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
});
// Should fail to load, but not produce an error due to the extension not being expected to load.
Assert.IsEmpty(check.Run(getContext(null, allowMissing: true)));
}
[Test]
public void TestRegularAudioFile()
{
Assert.IsEmpty(check.Run(getContext("Samples/test-sample.mp3")));
}
[Test]
public void TestBlankAudioFile()
{
// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
Assert.IsEmpty(check.Run(getContext("Samples/blank.wav")));
}
[Test]
public void TestTooShortAudioFile()
{
var issues = check.Run(getContext("Samples/test-sample-cut.mp3")).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
}
[Test]
public void TestMissingAudioFile()
{
Assert.IsEmpty(check.Run(getContext("Samples/missing.mp3", allowMissing: true)));
}
[Test]
public void TestCorruptAudioFile()
{
var issues = check.Run(getContext("Samples/corrupt.wav")).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat);
}
private BeatmapVerifierContext getContext(string resourceName, bool allowMissing = false)
{
Stream resourceStream = string.IsNullOrEmpty(resourceName) ? null : TestResources.OpenResource(resourceName);
if (!allowMissing && resourceStream == null)
throw new FileNotFoundException($"The requested test resource \"{resourceName}\" does not exist.");
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
}
}
}