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osu-lazer/osu.Game.Tests/Editing/Checks
Naxesss bb9cbd3e66 Undo disposal of Stream for use in mocking
Because the Stream object is accessed when the mocked object calls `GetStream`, we cannot close it here.

The resource should be released upon teardown anyway.
2021-10-12 00:35:58 +02:00
..
CheckAudioInVideoTest.cs Undo disposal of Stream for use in mocking 2021-10-12 00:35:58 +02:00
CheckAudioQualityTest.cs Remove accidental whitespace 2021-05-13 12:56:36 +02:00
CheckBackgroundQualityTest.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckConcurrentObjectsTest.cs Use TestWorkingBeatmap instead of null in tests 2021-05-14 05:32:52 +02:00
CheckFewHitsoundsTest.cs Add nested hitobject tests for few hitsounds check 2021-06-27 15:58:00 +02:00
CheckFilePresenceTest.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckMutedObjectsTest.cs Move MockNestedHitObject to own class 2021-06-27 15:16:40 +02:00
CheckTooShortAudioFilesTest.cs Undo disposal of Stream for use in mocking 2021-10-12 00:35:58 +02:00
CheckUnsnappedObjectsTest.cs Fix case of hitObjects variables 2021-05-14 16:22:19 +09:00
CheckZeroByteFilesTest.cs Add zero byte check and tests 2021-07-13 03:45:21 +02:00
MockNestableHitObject.cs Move MockNestedHitObject to own class 2021-06-27 15:16:40 +02:00