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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/IHasInterval.cs
T
Jay Lawton 824497d82c Rewrite of the Rhythm Skill within osu!taiko (#31284)
* implement bell curve into diffcalcutils

* remove unneeded attributes

* implement new rhythm skill

* change dho variables

* update dho rhythm

* interval interface

* implement rhythmevaluator

* evenhitobjects

* evenpatterns

* evenrhythm

* change attribute ordering

* initial balancing

* change naming to Same instead of Even

* remove attribute bump for display

* Fix diffcalc tests

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Co-authored-by: StanR <hi@stanr.info>
2024-12-27 16:30:30 +03:00

14 lines
405 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
{
/// <summary>
/// The interface for hitobjects that provide an interval value.
/// </summary>
public interface IHasInterval
{
double Interval { get; }
}
}