mirror of
https://github.com/ppy/osu.git
synced 2025-03-13 06:27:21 +08:00
* implement bell curve into diffcalcutils * remove unneeded attributes * implement new rhythm skill * change dho variables * update dho rhythm * interval interface * implement rhythmevaluator * evenhitobjects * evenpatterns * evenrhythm * change attribute ordering * initial balancing * change naming to Same instead of Even * remove attribute bump for display * Fix diffcalc tests --------- Co-authored-by: StanR <hi@stanr.info>
95 lines
3.7 KiB
C#
95 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm.Data
|
|
{
|
|
/// <summary>
|
|
/// Represents a group of <see cref="TaikoDifficultyHitObject"/>s with no rhythm variation.
|
|
/// </summary>
|
|
public class SameRhythmHitObjects : SameRhythm<TaikoDifficultyHitObject>, IHasInterval
|
|
{
|
|
public TaikoDifficultyHitObject FirstHitObject => Children[0];
|
|
|
|
public SameRhythmHitObjects? Previous;
|
|
|
|
/// <summary>
|
|
/// <see cref="DifficultyHitObject.StartTime"/> of the first hit object.
|
|
/// </summary>
|
|
public double StartTime => Children[0].StartTime;
|
|
|
|
/// <summary>
|
|
/// The interval between the first and final hit object within this group.
|
|
/// </summary>
|
|
public double Duration => Children[^1].StartTime - Children[0].StartTime;
|
|
|
|
/// <summary>
|
|
/// The interval in ms of each hit object in this <see cref="SameRhythmHitObjects"/>. This is only defined if there is
|
|
/// more than two hit objects in this <see cref="SameRhythmHitObjects"/>.
|
|
/// </summary>
|
|
public double? HitObjectInterval;
|
|
|
|
/// <summary>
|
|
/// The ratio of <see cref="HitObjectInterval"/> between this and the previous <see cref="SameRhythmHitObjects"/>. In the
|
|
/// case where one or both of the <see cref="HitObjectInterval"/> is undefined, this will have a value of 1.
|
|
/// </summary>
|
|
public double HitObjectIntervalRatio = 1;
|
|
|
|
/// <summary>
|
|
/// The interval between the <see cref="StartTime"/> of this and the previous <see cref="SameRhythmHitObjects"/>.
|
|
/// </summary>
|
|
public double Interval { get; private set; } = double.PositiveInfinity;
|
|
|
|
public SameRhythmHitObjects(SameRhythmHitObjects? previous, List<TaikoDifficultyHitObject> data, ref int i)
|
|
: base(data, ref i, 5)
|
|
{
|
|
Previous = previous;
|
|
|
|
foreach (var hitObject in Children)
|
|
{
|
|
hitObject.Rhythm.SameRhythmHitObjects = this;
|
|
|
|
// Pass the HitObjectInterval to each child.
|
|
hitObject.HitObjectInterval = HitObjectInterval;
|
|
}
|
|
|
|
calculateIntervals();
|
|
}
|
|
|
|
public static List<SameRhythmHitObjects> GroupHitObjects(List<TaikoDifficultyHitObject> data)
|
|
{
|
|
List<SameRhythmHitObjects> flatPatterns = new List<SameRhythmHitObjects>();
|
|
|
|
// Index does not need to be incremented, as it is handled within SameRhythm's constructor.
|
|
for (int i = 0; i < data.Count;)
|
|
{
|
|
SameRhythmHitObjects? previous = flatPatterns.Count > 0 ? flatPatterns[^1] : null;
|
|
flatPatterns.Add(new SameRhythmHitObjects(previous, data, ref i));
|
|
}
|
|
|
|
return flatPatterns;
|
|
}
|
|
|
|
private void calculateIntervals()
|
|
{
|
|
// Calculate the average interval between hitobjects, or null if there are fewer than two.
|
|
HitObjectInterval = Children.Count < 2 ? null : (Children[^1].StartTime - Children[0].StartTime) / (Children.Count - 1);
|
|
|
|
// If both the current and previous intervals are available, calculate the ratio.
|
|
if (Previous?.HitObjectInterval != null && HitObjectInterval != null)
|
|
{
|
|
HitObjectIntervalRatio = HitObjectInterval.Value / Previous.HitObjectInterval.Value;
|
|
}
|
|
|
|
if (Previous == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Interval = StartTime - Previous.StartTime;
|
|
}
|
|
}
|
|
}
|