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mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:07:28 +08:00
osu-lazer/osu.Game/Tests/Visual
2021-05-07 09:54:14 +03:00
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Multiplayer Add failing test 2021-04-22 23:22:44 +09:00
EditorClockTestScene.cs Unrevert null-colaescing/conditionals removal 2021-05-07 09:54:14 +03:00
EditorTestScene.cs Add test coverage of audio track changing 2020-09-24 22:00:13 +09:00
LegacySkinPlayerTestScene.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs Remove necessity for nested PassThroughInputManger 2021-04-08 15:18:31 +09:00
OsuTestScene.cs Change default value of requestedByUser to false 2020-11-02 14:56:50 +09:00
PlacementBlueprintTestScene.cs Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
PlayerTestScene.cs Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
RateAdjustedBeatmapTestScene.cs Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
RoomTestScene.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
ScreenTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
ScrollingTestContainer.cs Expose direction from scrolling test container 2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
SkinnableTestScene.cs Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
TestPlayer.cs Make PauseCooldownActive protected and expose on test class 2021-02-19 11:42:30 +03:00