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osu-lazer/osu.Game/Screens/Select/Carousel
Dan Balasescu 1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
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CarouselBeatmap.cs Refactor how drawable carousel items are constructed 2020-10-13 17:37:33 +09:00
CarouselBeatmapSet.cs Simplify vertical position calculations by including spacing in height definition 2020-10-13 18:13:36 +09:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Fix formatting issues 2020-10-13 20:50:36 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Simplify vertical position calculations by including spacing in height definition 2020-10-13 18:13:36 +09:00
DrawableCarouselBeatmapSet.cs Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor 2020-10-14 15:10:50 +09:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
FilterableGroupedDifficultyIcon.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelBackground.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelContent.cs Split content out into own class 2020-10-13 18:01:12 +09:00
TopLocalRank.cs Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00