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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs
2019-11-07 12:59:05 +09:00

30 lines
890 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
{
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
: base(note)
{
Select();
}
protected override void Update()
{
base.Update();
Anchor = DrawableObject.Anchor;
Origin = DrawableObject.Origin;
Position = DrawableObject.DrawPosition;
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}
}