// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint { public HoldNoteNoteSelectionBlueprint(DrawableNote note) : base(note) { Select(); } protected override void Update() { base.Update(); Anchor = DrawableObject.Anchor; Origin = DrawableObject.Origin; Position = DrawableObject.DrawPosition; } // Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input. public override bool HandlePositionalInput => false; } }