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osu-lazer/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs
2022-11-27 00:00:27 +09:00

110 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays.Music
{
/// <summary>
/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
/// </summary>
public partial class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private MusicController musicController { get; set; }
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[Resolved]
private OsuGame game { get; set; }
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.MusicPlay:
if (game.LocalUserPlaying.Value)
return false;
// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
bool wasPlaying = musicController.IsPlaying;
if (musicController.TogglePause())
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? ToastStrings.PauseTrack : ToastStrings.PlayTrack, e.Action));
return true;
case GlobalAction.MusicNext:
if (beatmap.Disabled)
return false;
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicNext, e.Action)));
return true;
case GlobalAction.MusicPrev:
if (beatmap.Disabled)
return false;
musicController.PreviousTrack(res =>
{
switch (res)
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicActionToast(ToastStrings.RestartTrack, e.Action));
break;
case PreviousTrackResult.Previous:
onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicPrev, e.Action));
break;
}
});
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
private partial class MusicActionToast : Toast
{
private readonly GlobalAction action;
public MusicActionToast(LocalisableString value, GlobalAction action)
: base(ToastStrings.MusicPlayback, value, string.Empty)
{
this.action = action;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
ShortcutText.Text = config.LookupKeyBindings(action).ToUpper();
}
}
}
}