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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
Bartłomiej Dach 7e98d319d8
Use update-invariant way of checking for second press on same frame
Fixes the same issue that 970ea50269 did,
but with no `AlwaysPresent` usage.
2023-07-25 20:07:03 +02:00
..
DrawableBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableDrumRoll.cs move StrongNestedHit OnKilled to DrawableStrongNestedHit 2023-07-15 22:33:16 +07:00
DrawableDrumRollTick.cs move StrongNestedHit OnKilled to DrawableStrongNestedHit 2023-07-15 22:33:16 +07:00
DrawableFlyingHit.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableHit.cs Use update-invariant way of checking for second press on same frame 2023-07-25 20:07:03 +02:00
DrawableStrongNestedHit.cs Add inline commentary about OnKilled() override 2023-07-15 18:22:04 +02:00
DrawableSwell.cs Fix osu!taiko swells eating input after already being judged 2023-07-13 13:32:20 +09:00
DrawableSwellTick.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoHitObject.cs Move all remaining osu!taiko sample playback logic out of DrawableHitObjects 2023-06-30 15:21:34 +09:00
DrawableTaikoStrongableHitObject.cs Partial everything 2022-11-27 00:00:27 +09:00