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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
HitCircles Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Sliders Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
Spinners Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
BlueprintPiece.cs Fix selection blueprints not respecting stacking 2019-10-21 15:03:49 +09:00
OsuSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00