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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs
2019-03-26 13:32:44 +09:00

49 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public OsuPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.75f);
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// A <see cref="Container"/> which scales its content relative to a target width.
/// </summary>
private class ScalingContainer : Container
{
protected override void Update()
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
Size = Vector2.Divide(Vector2.One, Scale);
}
}
}
}