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osu-lazer/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs

136 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Input;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Components
{
[TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
public TestSceneIdleTracker()
{
Children = new Drawable[]
{
box1 = new IdleTrackingBox(1000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box3.IsIdle);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
private class IdleTrackingBox : CompositeDrawable
{
private readonly IdleTracker idleTracker;
public bool IsIdle => idleTracker.IsIdle.Value;
public IdleTrackingBox(double timeToIdle)
{
Box box;
Alpha = 0.6f;
Scale = new Vector2(0.6f);
InternalChildren = new Drawable[]
{
idleTracker = new IdleTracker(timeToIdle),
box = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true);
}
}
}
}