// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Input; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Components { [TestFixture] public class TestSceneIdleTracker : ManualInputManagerTestScene { private readonly IdleTrackingBox box1; private readonly IdleTrackingBox box2; private readonly IdleTrackingBox box3; private readonly IdleTrackingBox box4; public TestSceneIdleTracker() { Children = new Drawable[] { box1 = new IdleTrackingBox(1000) { RelativeSizeAxes = Axes.Both, Colour = Color4.Red, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, box2 = new IdleTrackingBox(2000) { RelativeSizeAxes = Axes.Both, Colour = Color4.Green, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, box3 = new IdleTrackingBox(3000) { RelativeSizeAxes = Axes.Both, Colour = Color4.Blue, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }, box4 = new IdleTrackingBox(4000) { RelativeSizeAxes = Axes.Both, Colour = Color4.Orange, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, }; } [Test] public void TestNudge() { AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre)); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1))); AddAssert("check not idle", () => !box1.IsIdle); AddAssert("check idle", () => box2.IsIdle); AddAssert("check idle", () => box3.IsIdle); AddAssert("check idle", () => box4.IsIdle); } [Test] public void TestMovement() { AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre)); AddAssert("check not idle", () => box1.IsIdle); AddAssert("check not idle", () => !box2.IsIdle); AddAssert("check idle", () => box3.IsIdle); AddAssert("check idle", () => box4.IsIdle); AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre)); AddAssert("check not idle", () => box1.IsIdle); AddAssert("check not idle", () => !box2.IsIdle); AddAssert("check idle", () => !box3.IsIdle); AddAssert("check idle", () => !box4.IsIdle); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); } [Test] public void TestTimings() { AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle); AddUntilStep("Wait for idle", () => box1.IsIdle); AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle); AddUntilStep("Wait for idle", () => box2.IsIdle); AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle); AddUntilStep("Wait for idle", () => box3.IsIdle); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); } private class IdleTrackingBox : CompositeDrawable { private readonly IdleTracker idleTracker; public bool IsIdle => idleTracker.IsIdle.Value; public IdleTrackingBox(double timeToIdle) { Box box; Alpha = 0.6f; Scale = new Vector2(0.6f); InternalChildren = new Drawable[] { idleTracker = new IdleTracker(timeToIdle), box = new Box { Colour = Color4.White, RelativeSizeAxes = Axes.Both, }, }; idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true); } } } }