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4911f5208b
I need the actual overlay to be doing way more things (receiving the actual websocket events, queueing the medals for display, handling activation mode), so the pre-existing API design of the overlay just will not fly.
204 lines
6.7 KiB
C#
204 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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namespace osu.Game.Overlays.MedalSplash
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{
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[LongRunningLoad]
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public partial class DrawableMedal : Container, IStateful<DisplayState>
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{
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private const float scale_when_unlocked = 0.76f;
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private const float scale_when_full = 0.6f;
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[CanBeNull]
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public event Action<DisplayState> StateChanged;
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private readonly Medal medal;
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private readonly Container medalContainer;
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private readonly Sprite medalSprite, medalGlow;
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private readonly OsuSpriteText unlocked, name;
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private readonly TextFlowContainer description;
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private DisplayState state;
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public DrawableMedal(Medal medal)
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{
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this.medal = medal;
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Position = new Vector2(0f, MedalAnimation.DISC_SIZE / 2);
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FillFlowContainer infoFlow;
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Children = new Drawable[]
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{
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medalContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Alpha = 0f,
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Children = new Drawable[]
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{
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medalSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.41f),
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},
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medalGlow = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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},
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},
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unlocked = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Medal Unlocked".ToUpperInvariant(),
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Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
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Alpha = 0f,
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Scale = new Vector2(1f / scale_when_unlocked),
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},
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infoFlow = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.6f,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, 5f),
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Children = new Drawable[]
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{
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name = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = medal.Name,
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
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Alpha = 0f,
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Scale = new Vector2(1f / scale_when_full),
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},
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description = new OsuTextFlowContainer
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{
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Alpha = 0f,
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Scale = new Vector2(1f / scale_when_full),
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},
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},
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},
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};
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description.AddText(medal.Description, s =>
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{
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s.Anchor = Anchor.TopCentre;
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s.Origin = Anchor.TopCentre;
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s.Font = s.Font.With(size: 16);
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});
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medalContainer.OnLoadComplete += _ =>
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{
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unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
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infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures)
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{
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medalSprite.Texture = largeTextures.Get(medal.ImageUrl);
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medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
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description.Colour = colours.BlueLight;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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public DisplayState State
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{
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get => state;
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set
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{
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if (state == value) return;
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state = value;
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updateState();
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StateChanged?.Invoke(State);
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}
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}
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private void updateState()
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{
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if (!IsLoaded) return;
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const double duration = 900;
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switch (state)
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{
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case DisplayState.None:
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medalContainer.ScaleTo(0);
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break;
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case DisplayState.Icon:
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medalContainer
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.FadeIn(duration)
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.ScaleTo(1, duration, Easing.OutElastic);
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break;
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case DisplayState.MedalUnlocked:
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medalContainer
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.FadeTo(1)
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.ScaleTo(1);
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this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
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this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
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unlocked.FadeInFromZero(duration);
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break;
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case DisplayState.Full:
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medalContainer
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.FadeTo(1)
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.ScaleTo(1);
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this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
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this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
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unlocked.Show();
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name.FadeInFromZero(duration + 100);
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description.FadeInFromZero(duration * 2);
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break;
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}
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}
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}
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public enum DisplayState
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{
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None,
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Icon,
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MedalUnlocked,
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Full,
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}
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}
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