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Until now UpdateStateTransforms was applying results offsets to StartTime. This didn't cover the case of a HitObject with duration, where the call would be made with `StartTime + hitOffset` rather than `EndTime + hitOffset`. To resolve this, a new method has been added which should be used to handle hit-specific state transforms. |
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ArmedState.cs | ||
DrawableHitObject.cs | ||
IDrawableHitObjectWithProxiedApproach.cs | ||
IScrollingHitObject.cs |