mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
public partial class ModSwitchSmall : CompositeDrawable
|
|
{
|
|
public BindableBool Active { get; } = new BindableBool();
|
|
|
|
public const float DEFAULT_SIZE = 60;
|
|
|
|
private readonly IMod mod;
|
|
|
|
private Drawable background = null!;
|
|
private SpriteIcon? modIcon;
|
|
|
|
private Color4 activeForegroundColour;
|
|
private Color4 inactiveForegroundColour;
|
|
|
|
private Color4 activeBackgroundColour;
|
|
private Color4 inactiveBackgroundColour;
|
|
|
|
public ModSwitchSmall(IMod mod)
|
|
{
|
|
this.mod = mod;
|
|
|
|
Size = new Vector2(DEFAULT_SIZE);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures, OsuColour colours, OverlayColourProvider? colourProvider)
|
|
{
|
|
FillFlowContainer contentFlow;
|
|
ModSwitchTiny tinySwitch;
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
background = new Sprite
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
Texture = textures.Get("Icons/BeatmapDetails/mod-icon"),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
contentFlow = new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Spacing = new Vector2(0, 4),
|
|
Direction = FillDirection.Vertical,
|
|
Child = tinySwitch = new ModSwitchTiny(mod)
|
|
{
|
|
Anchor = Anchor.TopCentre,
|
|
Origin = Anchor.TopCentre,
|
|
Scale = new Vector2(0.6f),
|
|
Active = { BindTarget = Active }
|
|
}
|
|
}
|
|
};
|
|
|
|
if (mod.Icon != null)
|
|
{
|
|
contentFlow.Insert(-1, modIcon = new SpriteIcon
|
|
{
|
|
Anchor = Anchor.TopCentre,
|
|
Origin = Anchor.TopCentre,
|
|
Size = new Vector2(21),
|
|
Icon = mod.Icon.Value
|
|
});
|
|
tinySwitch.Scale = new Vector2(0.3f);
|
|
}
|
|
|
|
var modTypeColour = colours.ForModType(mod.Type);
|
|
|
|
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
|
activeForegroundColour = modTypeColour;
|
|
|
|
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
|
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Active.BindValueChanged(_ => updateState(), true);
|
|
FinishTransforms(true);
|
|
}
|
|
|
|
private void updateState()
|
|
{
|
|
modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
|
|
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|