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osu-lazer/osu.Game.Tournament.Tests/TournamentScreenTestScene.cs
Dean Herbert 540c58c359 Fix tournament screen tests not matching OsuGameBase resolution
This would cause things to look completely out of whack.

The numbers here match `DrawSizePreservingFillContainer` defaults as
used by `OsuGameBase.CreateScalingContainer()`.
2023-08-31 18:47:41 +09:00

39 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Tournament.Tests
{
public abstract partial class TournamentScreenTestScene : TournamentTestScene
{
protected override Container<Drawable> Content { get; } = new TournamentScalingContainer();
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(Content);
}
private partial class TournamentScalingContainer : DrawSizePreservingFillContainer
{
public TournamentScalingContainer()
{
TargetDrawSize = new Vector2(1024, 768);
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
Scale = new Vector2(Math.Min(1, Content.DrawWidth / (1920 + TournamentSceneManager.CONTROL_AREA_WIDTH)));
}
}
}
}