1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs
2022-11-27 00:00:27 +09:00

25 lines
713 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// Pool for hit explosions of a specific type.
/// </summary>
internal partial class HitExplosionPool : DrawablePool<HitExplosion>
{
private readonly HitResult hitResult;
public HitExplosionPool(HitResult hitResult)
: base(15)
{
this.hitResult = hitResult;
}
protected override HitExplosion CreateNewDrawable() => new HitExplosion(hitResult);
}
}