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mirror of https://github.com/ppy/osu.git synced 2025-02-08 15:52:53 +08:00
osu-lazer/osu.Game/Rulesets/Scoring
Dean Herbert d8ec3b77e4
Fix incremental unstable rate calculation not matching expectations
The `EventCount` variable wasn't factoring in that some results do not
affect unstable rate. It would therefore become more incorrect as the
play continued.

Closes https://github.com/ppy/osu/issues/31712.
2025-01-29 17:11:12 +09:00
..
Legacy Add HP and AR to LegacyBeatmapConversionDifficultyInfo 2024-03-28 22:30:39 +09:00
AccumulatingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
DrainingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
HealthProcessor.cs Prevent multiple invocations of failure procedure 2024-06-26 13:57:18 +09:00
HitEvent.cs Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
HitEventExtensions.cs Fix incremental unstable rate calculation not matching expectations 2025-01-29 17:11:12 +09:00
HitResult.cs Typo fix 2025-01-15 19:29:41 -06:00
HitWindows.cs Make empty hitwindows readonly static and slightly improve comparison performance 2024-11-25 19:17:32 +09:00
JudgementProcessor.cs Cache created judgement in HitObject 2024-02-09 23:20:31 +03:00
LegacyDrainingHealthProcessor.cs Revert "Temporary rollback of framework / SDL3" 2024-05-22 16:29:39 +08:00
ScoreProcessor.cs Simplify implementation 2024-10-17 20:00:17 +09:00