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The `EventCount` variable wasn't factoring in that some results do not affect unstable rate. It would therefore become more incorrect as the play continued. Closes https://github.com/ppy/osu/issues/31712. |
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.. | ||
Legacy | ||
AccumulatingHealthProcessor.cs | ||
DrainingHealthProcessor.cs | ||
HealthProcessor.cs | ||
HitEvent.cs | ||
HitEventExtensions.cs | ||
HitResult.cs | ||
HitWindows.cs | ||
JudgementProcessor.cs | ||
LegacyDrainingHealthProcessor.cs | ||
ScoreProcessor.cs |