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This avoids any blocking overhead caused by a backlogged audio thread. Test seem to pass so might be okay? Note that order is still guaranteed due to the `ensureUpdateThread` queueing system framework-side. |
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.. | ||
Beatmaps | ||
Gameplay | ||
Rulesets | ||
Visual | ||
CleanRunHeadlessGameHost.cs | ||
FlakyTestAttribute.cs | ||
OsuTestBrowser.cs | ||
VisualTestRunner.cs |