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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00
osu-lazer/osu.Game/Tests
Dean Herbert 7ef03dd2cb Use fire-and-forget async operations on global track
This avoids any blocking overhead caused by a backlogged audio thread.
Test seem to pass so might be okay?

Note that order is still guaranteed due to the `ensureUpdateThread`
queueing system framework-side.
2022-07-07 17:15:45 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Gameplay Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rulesets Automated #nullable processing 2022-06-17 16:37:17 +09:00
Visual Use fire-and-forget async operations on global track 2022-07-07 17:15:45 +09:00
CleanRunHeadlessGameHost.cs Add test coverage of corrupt realm creating backup 2022-07-04 16:45:23 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
VisualTestRunner.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00