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osu-lazer/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs

66 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlaybackSettings : PlayerSettingsGroup
{
private const int padding = 10;
protected override string Title => @"playback";
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
{
Default = 1,
MinValue = 0.5,
MaxValue = 2,
Precision = 0.1,
};
private readonly PlayerSliderBar<double> rateSlider;
private readonly OsuSpriteText multiplierText;
public PlaybackSettings()
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = padding },
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "Playback speed",
},
multiplierText = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
}
},
},
rateSlider = new PlayerSliderBar<double> { Bindable = UserPlaybackRate }
};
}
protected override void LoadComplete()
{
base.LoadComplete();
rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
}
}
}