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osu-lazer/osu.Game/Screens/Ranking/CollectionPopover.cs
2024-08-15 11:49:15 -07:00

68 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Ranking
{
public partial class CollectionPopover : OsuPopover
{
private readonly BeatmapInfo beatmapInfo;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
public CollectionPopover(BeatmapInfo beatmapInfo)
: base(false)
{
this.beatmapInfo = beatmapInfo;
Body.CornerRadius = 4;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
new OsuMenu(Direction.Vertical, true)
{
Items = items,
},
};
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
Hide();
}
private OsuMenuItem[] items
{
get
{
var collectionItems = realm.Realm.All<BeatmapCollection>()
.OrderBy(c => c.Name)
.AsEnumerable()
.Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmapInfo)).Cast<OsuMenuItem>().ToList();
collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, () => manageCollectionsDialog?.Show()));
return collectionItems.ToArray();
}
}
}
}