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65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public class GroupVisualisation : CompositeDrawable
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{
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public readonly ControlPointGroup Group;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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public GroupVisualisation(ControlPointGroup group)
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{
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.TopLeft;
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Group = group;
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X = (float)group.Time;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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{
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ClearInternal();
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if (controlPoints.Count == 0)
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return;
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foreach (var point in Group.ControlPoints)
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{
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switch (point)
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{
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case TimingControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0, });
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break;
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case DifficultyControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
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break;
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case SampleControlPoint _:
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AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
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break;
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case EffectControlPoint effect:
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AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
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break;
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}
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}
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}, true);
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}
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}
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}
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