// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { public class GroupVisualisation : CompositeDrawable { public readonly ControlPointGroup Group; private readonly IBindableList controlPoints = new BindableList(); public GroupVisualisation(ControlPointGroup group) { RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; Origin = Anchor.TopLeft; Group = group; X = (float)group.Time; } protected override void LoadComplete() { base.LoadComplete(); controlPoints.BindTo(Group.ControlPoints); controlPoints.BindCollectionChanged((_, __) => { ClearInternal(); if (controlPoints.Count == 0) return; foreach (var point in Group.ControlPoints) { switch (point) { case TimingControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0, }); break; case DifficultyControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, }); break; case SampleControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, }); break; case EffectControlPoint effect: AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f }); break; } } }, true); } } }