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osu-lazer/osu.Game/Screens/Play/HUD/MatchScoreDisplay.cs
2022-06-17 16:37:17 +09:00

179 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class MatchScoreDisplay : CompositeDrawable
{
private const float bar_height = 18;
private const float font_size = 50;
public BindableLong Team1Score = new BindableLong();
public BindableLong Team2Score = new BindableLong();
protected MatchScoreCounter Score1Text;
protected MatchScoreCounter Score2Text;
private Drawable score1Bar;
private Drawable score2Bar;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new Box
{
Name = "top bar red (static)",
RelativeSizeAxes = Axes.X,
Height = bar_height / 4,
Width = 0.5f,
Colour = colours.TeamColourRed,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight
},
new Box
{
Name = "top bar blue (static)",
RelativeSizeAxes = Axes.X,
Height = bar_height / 4,
Width = 0.5f,
Colour = colours.TeamColourBlue,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft
},
score1Bar = new Box
{
Name = "top bar red",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = colours.TeamColourRed,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight
},
score2Bar = new Box
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = colours.TeamColourBlue,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = font_size + bar_height,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
Score1Text = new MatchScoreCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
Score2Text = new MatchScoreCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Team1Score.BindValueChanged(_ => updateScores());
Team2Score.BindValueChanged(_ => updateScores(), true);
}
private void updateScores()
{
Score1Text.Current.Value = Team1Score.Value;
Score2Text.Current.Value = Team2Score.Value;
int comparison = Team1Score.Value.CompareTo(Team2Score.Value);
if (comparison > 0)
{
Score1Text.Winning = true;
Score2Text.Winning = false;
}
else if (comparison < 0)
{
Score1Text.Winning = false;
Score2Text.Winning = true;
}
else
{
Score1Text.Winning = false;
Score2Text.Winning = false;
}
var winningBar = Team1Score.Value > Team2Score.Value ? score1Bar : score2Bar;
var losingBar = Team1Score.Value <= Team2Score.Value ? score1Bar : score2Bar;
long diff = Math.Max(Team1Score.Value, Team2Score.Value) - Math.Min(Team1Score.Value, Team2Score.Value);
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Score1Text.X = -Math.Max(5 + Score1Text.DrawWidth / 2, score1Bar.DrawWidth);
Score2Text.X = Math.Max(5 + Score2Text.DrawWidth / 2, score2Bar.DrawWidth);
}
protected class MatchScoreCounter : CommaSeparatedScoreCounter
{
private OsuSpriteText displayedSpriteText;
public MatchScoreCounter()
{
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
}
public bool Winning
{
set => updateFont(value);
}
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
displayedSpriteText = s;
displayedSpriteText.Spacing = new Vector2(-6);
updateFont(false);
});
private void updateFont(bool winning)
=> displayedSpriteText.Font = winning
? OsuFont.Torus.With(weight: FontWeight.Bold, size: font_size, fixedWidth: true)
: OsuFont.Torus.With(weight: FontWeight.Regular, size: font_size * 0.8f, fixedWidth: true);
}
}
}