mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:02:54 +08:00
289 lines
9.6 KiB
C#
289 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Threading;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Input.Bindings;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class HoldForMenuButton : FillFlowContainer
|
|
{
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
|
|
|
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
|
|
|
private HoldButton button;
|
|
|
|
public Action Action { get; set; }
|
|
|
|
private OsuSpriteText text;
|
|
|
|
public HoldForMenuButton()
|
|
{
|
|
Direction = FillDirection.Horizontal;
|
|
Spacing = new Vector2(20, 0);
|
|
Margin = new MarginPadding(10);
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(Player player)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
text = new OsuSpriteText
|
|
{
|
|
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft
|
|
},
|
|
button = new HoldButton(player?.Configuration.AllowRestart == false)
|
|
{
|
|
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
|
|
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
|
|
IsPaused = { BindTarget = IsPaused },
|
|
Action = () => Action(),
|
|
}
|
|
};
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
button.HoldActivationDelay.BindValueChanged(v =>
|
|
{
|
|
text.Text = v.NewValue > 0
|
|
? "hold for menu"
|
|
: "press for menu";
|
|
}, true);
|
|
|
|
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
|
|
|
|
base.LoadComplete();
|
|
}
|
|
|
|
private float positionalAdjust = 1; // Start at 1 to handle the case where a user never send positional input.
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
positionalAdjust = Vector2.Distance(e.MousePosition, button.ToSpaceOfOtherDrawable(button.DrawRectangle.Centre, Parent)) / 100;
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
|
|
Alpha = 1;
|
|
else
|
|
{
|
|
Alpha = Interpolation.ValueAt(
|
|
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
|
Alpha, Math.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
private class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
private SpriteIcon icon;
|
|
private CircularProgress circularProgress;
|
|
private Circle overlayCircle;
|
|
|
|
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
|
|
|
protected override bool AllowMultipleFires => true;
|
|
|
|
public Action HoverGained;
|
|
public Action HoverLost;
|
|
|
|
private const double shake_duration = 20;
|
|
|
|
private bool pendingAnimation;
|
|
private ScheduledDelegate shakeOperation;
|
|
|
|
public HoldButton(bool isDangerousAction)
|
|
: base(isDangerousAction)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Size = new Vector2(60);
|
|
|
|
Child = new CircularContainer
|
|
{
|
|
Masking = true,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.Gray1,
|
|
Alpha = 0.5f,
|
|
},
|
|
circularProgress = new CircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
InnerRadius = 1
|
|
},
|
|
overlayCircle = new Circle
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.Gray1,
|
|
Size = new Vector2(0.9f),
|
|
},
|
|
icon = new SpriteIcon
|
|
{
|
|
Shadow = false,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(15),
|
|
Icon = FontAwesome.Solid.Times
|
|
},
|
|
}
|
|
};
|
|
|
|
bind();
|
|
}
|
|
|
|
private void bind()
|
|
{
|
|
((IBindable<double>)circularProgress.Current).BindTo(Progress);
|
|
Progress.ValueChanged += progress =>
|
|
{
|
|
icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
|
|
|
|
if (IsDangerousAction)
|
|
{
|
|
Colour = Interpolation.ValueAt(progress.NewValue, Color4.White, Color4.Red, 0, 1, Easing.OutQuint);
|
|
|
|
if (progress.NewValue > 0 && progress.NewValue < 1)
|
|
{
|
|
shakeOperation ??= Scheduler.AddDelayed(shake, shake_duration, true);
|
|
}
|
|
else
|
|
{
|
|
Child.MoveTo(Vector2.Zero, shake_duration * 2, Easing.OutQuint);
|
|
shakeOperation?.Cancel();
|
|
shakeOperation = null;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
private void shake()
|
|
{
|
|
const float shake_magnitude = 8;
|
|
|
|
Child.MoveTo(new Vector2(
|
|
RNG.NextSingle(-1, 1) * (float)Progress.Value * shake_magnitude,
|
|
RNG.NextSingle(-1, 1) * (float)Progress.Value * shake_magnitude
|
|
), shake_duration);
|
|
}
|
|
|
|
protected override void Confirm()
|
|
{
|
|
base.Confirm();
|
|
|
|
// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
|
|
Progress.UnbindAll();
|
|
|
|
// avoid starting a new confirm call until we finish animating.
|
|
pendingAnimation = true;
|
|
|
|
AbortConfirm();
|
|
|
|
overlayCircle.ScaleTo(0, 100)
|
|
.Then().FadeOut().ScaleTo(1).FadeIn(500)
|
|
.OnComplete(_ =>
|
|
{
|
|
icon.ScaleTo(1, 100);
|
|
circularProgress.FadeOut(100).OnComplete(_ =>
|
|
{
|
|
bind();
|
|
|
|
circularProgress.FadeIn();
|
|
pendingAnimation = false;
|
|
});
|
|
});
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
HoverGained?.Invoke();
|
|
return true;
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
HoverLost?.Invoke();
|
|
base.OnHoverLost(e);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (e.Repeat)
|
|
return false;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.Back:
|
|
case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
|
|
if (!pendingAnimation)
|
|
BeginConfirm();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.Back:
|
|
case GlobalAction.PauseGameplay:
|
|
AbortConfirm();
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)
|
|
BeginConfirm();
|
|
return true;
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
if (!e.HasAnyButtonPressed)
|
|
AbortConfirm();
|
|
}
|
|
}
|
|
}
|
|
}
|