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osu-lazer/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
2022-06-17 16:37:17 +09:00

21 lines
563 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
public abstract class GameplayAccuracyCounter : PercentageCounter
{
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Accuracy);
}
}
}